Eidos, Inc.
The items listed on this page describe things in
the manual that were changed
or inaccurate in the final manual for Commandos 2:
Men of Courage.
Controls:
» Keyboard:
The listing for controlling the game and characters
in the game are not
accurate. The correct keyboard controls are listed in the
readme.rtf
file found in the game?s install directory.
» Save Game menu:
If you have more than ten saves, you may view
and/or select them by using the
arrow keys on the keyboard. There is no other way
to scroll through your saved
games.
Features:
» Using the Main Gun of a Tank:
To use the main
gun of a tank you must have the Sapper in the vehicle with the
Driver. While
the Driver can move the vehicle on his own, only the Sapper can
fire the
weapon.
» The Green Beret:
Not covered in
the manual is the fact that the Green Beret can bust down locked
doors. To have
him break through a locked door, position him a few paces back
from the door
and then double-click on the door and he will smash through.
» The Sapper:
The manual says
that due to weight and nature of explosives the Sapper cannot
enter the
water. This is incorrect; all characters may enter the water at
anytime.
» Locating the Enemy and Interactive Elements:
The manual says
that using the F10 key will highlight doors and items that can
be interacted
with in RED. In reality the doors, ladders, and other points of
access/egress
are highlighted in ORANGE and useable items such as switches,
boxes, etc. are
highlighted in YELLOW.
Gameplay:
» White Death mission:
When you free
the Sapper in this mission, you will see a ?twin? Sapper appears
after the cut
scene that you cannot select and follows the Sapper. Your best
course of
action is to kill this doppelganger, as it will not effect your
completion of
the goals of the mission.
» Saving Private Smith mission:
During the
playing of Commandos 2: Men of Courage you can collect special game
pieces or
?secrets?. If you find all of these secrets you are normally given a
?bonus?
mission. The mission named ?Saving Private Smith? is the exception to
this game
element. Instead of having a completely new mission, you will have to
fight it out
will a mass of German enemy and thus this IS the bonus mission.
» Bridge Over River Kwai mission: Driving the
Elephant
Only the Thief
can get on the elephant and "drive" it across the river. To drive the
Elephant
you must use
the Arrow Keys on your keyboard.
Inventory Descriptions:
Several of the
items you will find will not have a description attached so that it
may be viewed
in inventory. Here is a list of those items.
» Diver - Harpoon Gun. Hotkey "L", this
item gives a "one shot" kill to any enemy
underwater.
There's an unlimited supply of ammo, but this can only be used underwater, has
a short range,
and it takes time to reload.
» Diver - Grappling Hook. Hotkey "S", this
can be used to throw up to a rooftop to climb
up, or you can
drop the line from the rooftop if you're already there to allow your other
commandos to
come up. Once done with, you can pick it up and use again.
» Driver - Shovel/Pit Trap. Hotkey "A",
find a suitable area to dig a hole. If an enemy unit
walks over this
trap (or is enticed to), he will disappear into the hole, which will
immediately
filling leaving
no trace of the enemy or itself. Note, however, that any items that they are
carrying will
not be available anymore, so don't trap someone who's carrying essential items
(like keys).
The smaller number within this item will tell you how many "traps"
you currently
have available.
» Driver - Bear Trap/Foot Trap (trip wire). Hotkey
"P", place this item on the ground and
entice an enemy
unit to walk over it... instant death for the enemy. You can then pick up the
trap and use
again. One thing that isn't noted is that if the foot trap (trip wire) trap is
set up,
the Sapper can
attach a Remote Control Bomb to it (shift-click on the trap with Sapper
selected and
bomb in his inventory... icon will be apparent) so that, instead of just
knocking
one person out,
it can blow up a platoon of soldiers.
» Spy - Poison Syringe. Hotkey "A", use
this to "quietly" dispatch enemy units. One dose
makes them
woozy for a few seconds, two doses knocks them out. A third dose will kill.
» Spy - Poison Doses. A canister with skull and
crossbones, this is your refills. Although it
lists 1/10
items, there are three, not one, doses in each canister (in other words, never
collect
more than 6 at
a time as seven would be 21 doses*3=21), and since the spy can only put 20
doses in a
syringe, your 7/10 would never become available).
» Sapper - Explosives with Timer. Hotkey
"Y", placing this item on the ground
automatically
starts the timer. You can pick it up again before detonation to deactivate it.
The
timer has 20
seconds, NOT 30 seconds, as is listed in the manual.
Miscellaneous
Items:
» Dog Whistle - Hotkey "H". Blowing this
whistle will make Whiskey come running to you.
At this point,
this Commando is now the one "in charge" of Whiskey (determines where
the
dog can travel
in relation to "owner"). Of course, Whiskey cannot travel up ladders
and
whatnot
(remember, he's a dog), so if he doesn't come, it's because he physically
cannot.
» Enigma Machine and Cogs - Items that are to be
collected in the first few missions. The
Enigma machine
looks like a brown typewriter, and the cogs looks like, well, guess...
» Security Papers - must be combined in the same
inventory as the Enigma Machine in
order to
complete objectives.
» Sleeping Pills (Narcotics) - White bottle with
pills - You can combine this item with wine
or dog bait
(see below) to render the recipient unconscious until another enemy unit spots
them. You
cannot use the last pill, however.
» Dog Bait (steak) - a slab o' meat - distracts the
dog while he eats it... knocks him out
indefinitely
(unlike the guards, no one will wake the dog) with sleeping pills.
» Fish Bait - Hotkey "E". Looks like a
chunk of fish. In levels in which you swim
underwater, if
there are schools of small fish, select the fish bait and click on the
school...
they will come
rushing to you for a few seconds and will conceal your position while they are
there... enemy
units and larger animals (sharks and crocodiles) will not see you and you can
sneak past (or
up to) them.
» Burying Bodies with the Green Beret (Tiny) - Hotkey
"S" : When carrying either a dead or
unconcious
enemy over Tiny's shoulder you may hit the "S" key to bury the body
in a
suitable
location. You cannot dig the bodies back up.
» Select and Deselect Groups - Hotkeys ALT+number 1-9
to Select and SHIFT+number 1-9
to Deselect :
To assign or recall groups (for example to select or deselect the group of
Ghurkas in the
Burma mission) you can us ALT + 1-9 (number of the Group you created to
Assign them to)
and to Recall them us SHIFT + 1-9.






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