Rabu, 16 Mei 2012

Commandos 2: Men of Courage - Manual Addendum

Eidos, Inc.

The items listed on this page describe things in the manual that were changed
or inaccurate in the final manual for Commandos 2: Men of Courage.
Controls:
     » Keyboard:
The listing for controlling the game and characters in the game are not
accurate. The correct keyboard controls are listed in the readme.rtf
file found in the game?s install directory.
     » Save Game menu:
If you have more than ten saves, you may view and/or select them by using the
arrow keys on the keyboard. There is no other way to scroll through your saved
games.
Features:
     » Using the Main Gun of a Tank:
To use the main gun of a tank you must have the Sapper in the vehicle with the
Driver. While the Driver can move the vehicle on his own, only the Sapper can
fire the weapon.
     » The Green Beret:
Not covered in the manual is the fact that the Green Beret can bust down locked
doors. To have him break through a locked door, position him a few paces back
from the door and then double-click on the door and he will smash through.
     » The Sapper:
The manual says that due to weight and nature of explosives the Sapper cannot
enter the water. This is incorrect; all characters may enter the water at
anytime.
     » Locating the Enemy and Interactive Elements:
The manual says that using the F10 key will highlight doors and items that can
be interacted with in RED. In reality the doors, ladders, and other points of
access/egress are highlighted in ORANGE and useable items such as switches,
boxes, etc. are highlighted in YELLOW.
Gameplay:
     » White Death mission:
When you free the Sapper in this mission, you will see a ?twin? Sapper appears
after the cut scene that you cannot select and follows the Sapper. Your best
course of action is to kill this doppelganger, as it will not effect your
completion of the goals of the mission.
     » Saving Private Smith mission:
During the playing of Commandos 2: Men of Courage you can collect special game
pieces or ?secrets?. If you find all of these secrets you are normally given a
?bonus? mission. The mission named ?Saving Private Smith? is the exception to
this game element. Instead of having a completely new mission, you will have to
fight it out will a mass of German enemy and thus this IS the bonus mission.
     » Bridge Over River Kwai mission: Driving the Elephant
Only the Thief can get on the elephant and "drive" it across the river. To drive the Elephant
you must use the Arrow Keys on your keyboard.
Inventory Descriptions:                     
Several of the items you will find will not have a description attached so that it
may be viewed in inventory. Here is a list of those items.
     » Diver - Harpoon Gun. Hotkey "L", this item gives a "one shot" kill to any enemy
underwater. There's an unlimited supply of ammo, but this can only be used underwater, has
a short range, and it takes time to reload.
     » Diver - Grappling Hook. Hotkey "S", this can be used to throw up to a rooftop to climb
up, or you can drop the line from the rooftop if you're already there to allow your other
commandos to come up. Once done with, you can pick it up and use again.
     » Driver - Shovel/Pit Trap. Hotkey "A", find a suitable area to dig a hole. If an enemy unit
walks over this trap (or is enticed to), he will disappear into the hole, which will immediately
filling leaving no trace of the enemy or itself. Note, however, that any items that they are
carrying will not be available anymore, so don't trap someone who's carrying essential items
(like keys). The smaller number within this item will tell you how many "traps" you currently
have available.
     » Driver - Bear Trap/Foot Trap (trip wire). Hotkey "P", place this item on the ground and
entice an enemy unit to walk over it... instant death for the enemy. You can then pick up the
trap and use again. One thing that isn't noted is that if the foot trap (trip wire) trap is set up,
the Sapper can attach a Remote Control Bomb to it (shift-click on the trap with Sapper
selected and bomb in his inventory... icon will be apparent) so that, instead of just knocking
one person out, it can blow up a platoon of soldiers.
     » Spy - Poison Syringe. Hotkey "A", use this to "quietly" dispatch enemy units. One dose
makes them woozy for a few seconds, two doses knocks them out. A third dose will kill.
     » Spy - Poison Doses. A canister with skull and crossbones, this is your refills. Although it
lists 1/10 items, there are three, not one, doses in each canister (in other words, never collect
more than 6 at a time as seven would be 21 doses*3=21), and since the spy can only put 20
doses in a syringe, your 7/10 would never become available).
     » Sapper - Explosives with Timer. Hotkey "Y", placing this item on the ground
automatically starts the timer. You can pick it up again before detonation to deactivate it. The
timer has 20 seconds, NOT 30 seconds, as is listed in the manual.

Miscellaneous Items:
     » Dog Whistle - Hotkey "H". Blowing this whistle will make Whiskey come running to you.
At this point, this Commando is now the one "in charge" of Whiskey (determines where the
dog can travel in relation to "owner"). Of course, Whiskey cannot travel up ladders and
whatnot (remember, he's a dog), so if he doesn't come, it's because he physically cannot.
     » Enigma Machine and Cogs - Items that are to be collected in the first few missions. The
Enigma machine looks like a brown typewriter, and the cogs looks like, well, guess...
     » Security Papers - must be combined in the same inventory as the Enigma Machine in
order to complete objectives.
     » Sleeping Pills (Narcotics) - White bottle with pills - You can combine this item with wine
or dog bait (see below) to render the recipient unconscious until another enemy unit spots
them. You cannot use the last pill, however.
     » Dog Bait (steak) - a slab o' meat - distracts the dog while he eats it... knocks him out
indefinitely (unlike the guards, no one will wake the dog) with sleeping pills.
     » Fish Bait - Hotkey "E". Looks like a chunk of fish. In levels in which you swim
underwater, if there are schools of small fish, select the fish bait and click on the school...
they will come rushing to you for a few seconds and will conceal your position while they are
there... enemy units and larger animals (sharks and crocodiles) will not see you and you can
sneak past (or up to) them.
     » Burying Bodies with the Green Beret (Tiny) - Hotkey "S" : When carrying either a dead or
unconcious enemy over Tiny's shoulder you may hit the "S" key to bury the body in a
suitable location. You cannot dig the bodies back up.
     » Select and Deselect Groups - Hotkeys ALT+number 1-9 to Select and SHIFT+number 1-9
to Deselect : To assign or recall groups (for example to select or deselect the group of
Ghurkas in the Burma mission) you can us ALT + 1-9 (number of the Group you created to
Assign them to) and to Recall them us SHIFT + 1-9.

0 komentar:

Posting Komentar